#include "Interactiv/phongmaterial.h"

PhongMaterial::PhongMaterial()
{
    //ctor
}
PhongMaterial::PhongMaterial(const Color& _diffuse,const Color& _specular,const float& _shininess,float _reflectiveness)
{
    diffuse=_diffuse;
    specular=_specular;
    shininess=_shininess;
    reflectiveness=_reflectiveness;
}
PhongMaterial::~PhongMaterial()
{
    //dtor
}
Color PhongMaterial::sample(const CRay& ray,const GVector3& position,const GVector3& normal)
{
	return Color();
}
